Sunday 27 October 2019

What You Need to Know About the XBox 360, the Kinect, and a Review of All Kinect Games



A NEW WAY TO GAME! IS THE XBOX 360 KINECT THE RIGHT NEXT GADGET FOR YOU?

There are a plethora of game systems and games out there. Why should you consider the xBox 360 and the new Kinect? What will the Kinect do for you? Some have claimed it will change your life, will it do that? What games are available for the Kinect and do they really work well enough to justify the cost, the time, and the trouble? Is there enough variety to suit your needs?

This article will give the positives and negatives of the xBox 360 and the new Kinect. What can be accomplished with this system and why consider getting a Kinect for yourself and your family? How well does it work?

Let's start with a little bit of history xBox 360 for you. If you will go way back in your mind and remember that the xBox 360 is a sixth generation video game by Microsoft. This group of games was known as the 128-bit era game consoles. The xBox was actually released November 2001. However, the xBox 360 is the second video game console produced by Microsoft (the first was the xBox). It now competes well with the Sony's PlayStation 3 and the Nintendo Wii, as part of the seventh generation of video game consoles, the xBox 360 was the first of that creative age introducing HD and 1080p into the game playing mix in November 2005.

The xBox 360 was officially unveiled on television. The announcement was on MTV in 2005. Coming up to more modern time the xBox 360 was known as the xBox 360 S, but now we just call it the xBox 360. The consoles have been redesigned, as well as the hardware, and that innovation was officially announced in June 2010. And word is that Microsoft has announced, covertly, that if they ever (and with their current popularity I'm sure they will) come out with another console as a successor to the xBox 360 S it will be simply called xBox 720. The initial rumors are very intriguing.

The second edition of the xBox 360, which included 4 GB of storage, was a prelude to the current box. The xBox 360 Elite came out middle of 2010. But with the avalanche of new games being designed and released it pressured Microsoft to upgrade their hardware.

Isn't that always the case with hardware and software? It goes like this: Software becomes more complicated and needs faster processors, larger computers and capacity. And so the hardware designers and manufacturers have to race to keep up. It's the same with the gaming genre. Try playing Halo Reach on your old xBox. It's not happening.

Thus in August of 2010 Microsoft announced that they had a mega model, a 250 GB stand-alone hard drive for use with the xBox 360 S models, and that would be priced initially at $129.99.

The features of each of these models and core systems are interesting, but it is beyond the scope of this review. The remarkable features, capabilities and the capacities of the devices improved with each progressive model. Microsoft became one of the big guns in the gaming console market and will remain there with this system.

This past Christmas buying season of 2010, the xBox 360 was bundled for better consumer purchasing power, which, among others, featured the Limited Edition, as well as some of the more popular games such as the Halo Reach, Call of Duty Black Ops, and other special features including wireless remotes controllers and head-sets.

The online service is called xBox Live. This is a worldwide service that allows users to play with and against other online players or download purchased content, experience new games and it also offers movies, game trailers, game demos that can be played for a short trial period encouraging the user to then go on to purchase the full game.

There are xBox Live arcade games, images, dashboard themes as well. Through xBox Live, a person can discover new undiscovered content. There are Gold Memberships, which allows you to purchase Microsoft Points to use for downloads avatars and add-ons or additions to your current games. Those prepaid cards come in 400, 800, 1600, 4000, and 6000 point denominations for an equivalent amount of money.

I will reveal some interesting details about the negative attributes of the xBox and xBox 360. It may be a surprise to a newbie, thinking that there were not any negatives. But there are...or were.

It seems that the console can be subject to a number of technical problems. Users have reported concerns over its reliability and alarming failure rate in the older models. That led Microsoft to extend the xBox 360 S warranty to three years for hardware failure problems. Users were getting the dreaded red ring of death and a message announcing general hardware failure.

Microsoft unquestionably did not want to leave their customers hanging and helpless. It attempted to modify the consoles to improve its reliability. The unit was subsequently put together much better and inside the unit there is not as much movement in the main (mother) board during the heat expansion and now the unit has better ability to dissipate heat.

With the release of this redesigned xBox 360 the warranty on the newer models does not include the three year extended warranty for general hardware failure. The word from the experienced gaming community is that the xBox 360 is a very reliable machine and the user complaints and failures of the past have not surfaced.

The new xBox 360s are very reliable. Overall, I rate the xBox 360 5-Stars. It is now the standard in the current industry. They are the leader and the other companies are trying to keep up.

Now we enter into the realm of the new and eye-popping Kinect. This is an amazing addition to our adventures in creative and all-consuming, mind-and-body gaming. It is a controller-free input device and a big step up in the entertainment experience for the xBox 360.

It was initially announced June of 2009. Sadly, it was not released until November 2010. This amazing sensor device enables the user to control and interact with the games of the xBox 360 without a physical game controller. This is similar to the Wii, but the user is not limited to holding and pointing a controller and Nunchuk. The amazing Kinect uses body gestures, spoken commands, and objects and images. It's the EYE that works the magic! The Kinect is compatible with all 360 models. The Kinect...connects to new models with the custom "Kinector." The old consoles used a USB adapter.

Along with the new games, the Kinect is called the new xBox experience (NXE). Along with the NXE there are many new features that users can install into their gaming world. There are games from disks loaded onto the hard drive and then played with reduced load time and less disk drive noise. That is comforting, but each time the game is played the disk must remain in the system in order to run it.

There are also a cool bunch of digitized avatars that can be used for multiple activities, such as sharing photos and playing arcade games.

The xBox 360 and the Kinect were so popular during the Christmas season that it sold out in many stores as well as the major online sites. The demand exceeded the supply. Since the Christmas rush has past you have the opportunity to get discounted prices and lots of selection and availability.

I looked in the retail and online outlets and have compiled an updated list for current supplies of all available and announced games. There are a growing number of supplies, but here I will give you the most up-to-date list of games available for the Kinect.

• To begin with the fitness game called Your Shape Fitness Evolved. It contains workouts in a martial arts class lead by a celebrity trainer. Big names that work on the Biggest Loser show.

• There is Kinect Sports, These are world-class sports. Kinect Sports includes a bowling alley, soccer pitch or track-and-field arena. Kinect puts in the game as the VIP player and somehow lets you be the controller. It apparently also includes soccer, volleyball, ping-pong, and even more games they tell me.

• Get your groove on with Dance Central™. This is exclusive for the Kinect and is the first real dance game experience that will be fun, social and for everyone!

• The very cute and much advertised game is Kinectimals. This is great fun for children of all ages. You get to play with an animal on your xBox 360 screen. The TV advertisements show an irresistible tiger. I thought there would be many more animals, but I guess the furry tiger does it all. That's cool. The Bengal tiger cub will bring back an dream of being in the circus or of your trip to the zoo. The Kinect lets that furry tiger become your best friend. See now you don't need that indoor pet after all.

• Listen to this, If you really want to get the Ultimate Experience then get the Kinectimals Limited Edition Bundle with King Cheetah Plush. It is the entire package.

• Motion Sports, Play for Real, this looks like a game that you do sports motions and keep moving; great aerobic exercise. It has a wide range of sports, like it says you can zoom down slopes of a Super G slalom, score a mind-blowing penalty shot, duck-and-run your way to a game-winning touchdown or throw punches at the champ." I don't know about all that, but it look like some really exciting exercise.

• Kinect Joyride is a fun ride in a car, but I do not think it is a "stolen" car, but it is a Joyride. Kinect Joy Ride, the first controller-free racing game that combines wild kart racing with full-body controlling possible only with Kinect for Xbox 360.

• Sonic Free Riders is more action. It has speed and a finish line. This one takes your whole body to control a variety of hoverboards and bikes. This one may NOT be easy to pick up and play and be the hero. It matches family and friends in multiplayer modes. Each racer can have their own unique rules.

• And then the game that we all need to get is the Ultimate Workout, Biggest Loser style. You will work out with Bob and Jillian, the best workout coaches ever. The Biggest Loser Ultimate Workout will maximize your healthy diet. It boasts 50 new, healthy recipes. You can also track your caloric intake. This "game" is for real and will even give you real-time feedback that says you'll see immediate results.

• Can you dance? You will! DanceMasters lets you dance with nothing to constrain your movement and freedom. Different modes: Dance Mode, Lesson Mode, Status Mode, Xbox Live. There is even downloadable content. Next step is Dancing with the Stars for you!.

• Zumba Fitness Kinect. Everyone loves a Zumba! This game is for up to four players. Family or online players compete to get the highest workout group score or individual in Zumba Attack! Action, Dancing, and great fun.

• EA Sports, Active 2.0. It's in the Game! Build muscle, track your heart rate. There seems to be an unlimited customizable workout option with more than 70 games.

• Harry Potter and the Deathly Hallows, Part One. The wand and real magic! You get an arsenal of formidable spells to defeat Death Eaters and enemies to all good Harry Potter stand-ins. Fight Voldemort's Death Eaters, Snatchers and Dementors.

• Deca Sports Freedom. This features ten athletic games to life: Tennis, you can even twing the bowstrings then play. Ten different events: tennis, boxing, archery, paintball, beach volleyball, dodgeball, kendo, mogul skiing, snowboard cross and figure skating. They really pack it in.

• Game Party: In Motion. This is a family-friendly collection of 16 arcade type games. The list is long: Darts, Hoop Shoot, Rootbeer Tapper, Table Hockey and 12 more. Multi player action and support available online and meet up to 16 players. Design and use your avatar and Facebook cross functionality. Now that is really covering all the bases.

• Fighters Uncaged, looks like a major adventure in fighting and the cover is really great. You can upgrade your fighter. The game and the Kinect lets you use your fists, knees, legs, elbows and even head. Take THAT mangy opponent!

• The next is Adrenaline Misfits. This is for single players or two players. The race includes 7 fantasy worlds and 7 monsters that need defeated. The soon-to-be-conquered course are like Snowy Mountains, stormy deserts, glacier lands, limestone caves, and volcanoes. This one also hooks up to xBox Live.

• And then another called Child of Eden. Graphics and sound combine to stimulate the senses. It is a physical, sensory experience.

• Star Wars Kinect is on the list but is not scheduled to be released for a year.

• Brunswick Pro Bowling, It is bowling for everyone, however kids have options which let them compete with the pros.

• Michael Jackson and the Experience. Put yourself into the game and be one of the stars in your own Michael Jackson video. This one looks awesome, if it includes "Thriller"! Dancers and Michael's Dance School take your performance to the next level. For beginners and experienced performers.

The price of the game seems to range from about $34 to others that are priced around $60. And for $40 you can even get a Kinect Mount that puts the sensor at just exactly the right position.

Now as far are reviewing the Kinect and the games: The public's experience is still new and since the Kinect has only been sold for less than two months, with the accompanying games the whole system is still novel and shiny new.

But it seems to this reviewer and others in the industry, that this is a brand-new paradigm in games and indoor exercise and it will shape the industry's future. The Kinect is changing the industry.

The xBox 360 and the Kinect are now in stock currently at Amazon and many other retailers and there are also very nice bundles to get the xBox 360 plus the Kinect as well as other hardware and games. It is very nice to get a bundle. It saves money in the long run - in the short run also. The Kinect also has some very nice price discounts.

James, my gaming colleague, is still stirred by his xBox 360 and he is an expert gamer. James says his xBox 360 experience, as well as the many games that he has played notes that the new Xbox 360 250GB is faster than other systems he's tried. The graphics are better and he noticed more advanced corporeal levels.

I asked him, "James, would you ever go back to another game system?" He replied, "Possibly the PS3 as a second," as he believes it is a close competitor.

For a more complete review of the xBox 360, the Kinect and specific games, please order the free e-book that will give you more detailed information go to the blog http://www.xbox360kinectsite.info

Thank you for attending this review and becoming informed of this remarkable system. So far, it is perfection and happiness.

This is an exciting day and age where specialty games and the reality of the xBox 360 and Kinect deliver a physical gaming experience, involving every part of your body and thus forcing you to exercise, stay active and have lots of fun..

The future of this system is limitless. If you have an xBox 360 and a Kinect and a HD TV and some of these games, you will experience the excitement, bliss and the life-changing action. This is a system that is near perfect. It can change your life, you can lose weight, get involved in adventures, hone your physical and mentall skills. This is a system that makes your time spent gaming well worth it.
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Digital Games And Kids - A Different Perspective



The "Wikipedia problem" which means children turning to internet for readymade answers is the new age phenomenon baffling teachers and mentors globally. There are almost equal numbers of teachers who consider technology to be a solution as much as a problem. While a common belief is that technology is hindering the students' capacity to think and analyze, there is also a strong opinion in favor of video games and digital gadgets' ability to engage students and enhance learning by using more than one sensory stimulators. In spite of the growing concern about the students' deteriorating attention spans, institutions are incorporating them in the process of classroom learning.

Children are inherently inquisitive creatures. They have a curiosity to discover new things and learn by way of discovering and experimenting even before they are subjected to methods of formal education such as reading or writing. Science is a discipline of experiments and discoveries. The National Science Education Standards emphasize that "science education needs to give students three kinds of scientific skills and understandings. Students need to learn the principles and concepts of science, acquire the reasoning and procedural skills of scientists, and understand the nature of science as a particular form of human endeavor. Students therefore need to be able to devise and carry out investigations that test their ideas, and they need to understand why such investigations are uniquely powerful. Studies show that students are much more likely to understand and retain the concepts that they have learned this way ". Hence, it becomes imperative to engage children in science education at an early stage.

Digital games are more capable to gain students' interests and attention than other conventional means of imparting education in a classroom. However, some educationists also regard them as culprits of exponential decline in the attention span in children. The next sections in this article discuss the involvement of children in games in the tech age, types of games available in the market and the impact of digital gaming as learning aids in classrooms.

Gaming and the New Age Kids

Digital technology has expanded the horizons of video gaming in the modern world. Kids are subjected to far more complex and challenging technological environment than their counterparts were from over half a century back. Involvement of kids in digital gaming is a result of many significant changes in the lifestyle and culture of the modern society. Easy accessibility of technology, dispensable income due to dual income families and lack of infrastructure for outdoor activities in many cities are some major contributors in making screen games an important part of the children's' lives. A study by Centers for Disease Control and Prevention (2010) found that only 20 percent of the census blocks are within half a mile of a block boundary. Also, the effect of peer pressure cannot be undermined in these times of social networking.

The digital gaming market is one of the fastest growing segments of the global entertainment industry. US is witnessing unprecedented penetration of digital games amongst youngsters. In the US, 97% of the teens play some type of game on a regular basis. In India, the gaming market has grown manifold in the last few years. Hence, it is imperative that educationists are continuously contemplating the use of digital gaming as a learning tool in classrooms. Institutions are also employing innovative ways to leverage the digital advantage for enhancing the learning experience at schools.

What are Digital Games?

There is no concrete definition of games as it may vary with an individual's preference and profession. Games can be defined as a "system in which players engage in artificial conflict, defined by rules, which result in a quantifiable outcome". Technology and digitization add new dimensions to games where simulations, interactivity, augmented reality, alternative reality, collective intelligence and sensory stimulators such as sound and visual effects. Digital games are also characterized by their portability and limitless accessibility.

Role-playing games, simulation games and puzzles are some of the most popular digital games. In role-playing games, the player enacts the role of a particular character in a virtual world moving from one level to the other based on the outcome of the earlier level. RPGs can be single player such as the dungeons and dragons from earlier days of gaming or multi-player games such as Diablo III, Xenoblade, Final Fantasy XIII-2 or Mass Effect 3. MMORPG or the Massive Multiple Online Role-Playing Games are an extension of the RPGs where large number of players interacts in an online virtual world. Simulation games create realistic situations in virtual worlds. The outcome will depend on the player's decision-making and responsiveness and will be closely similar to what may happen in a real world in the same situation. Widely used in training and analysis, simulation games are also popular due to their unpredictable and personalized outcomes. Flight Simulator X, Live for Speed (LFS) and Need for Speed have been extremely popular simulation games for a long time. Puzzles genre of digital games involves problem solving and analysis with varying degrees of difficulty depending on the nature of the game. Crosswords and treasure hunt games are basic forms of puzzle games in both physical and digital form.

All types of digital games involve a social involvement of players. Some need collaborative efforts to play while others may be discussed or analyzed socially. In spite of some games being accused of outright violent visual effects, a well-designed game can accelerate the thinking process by motivating, engaging, involving creativity and developing a meta-game i.e., social interactions inspired and enhanced inside or outside the game. Incorporating digital gaming in the basic education framework can lead to augmented competitiveness and multi-dimensional growth in children.

Digital Games in Science Education - Why and Why Not?

The 21st century requires the mentors and the students to integrate technology into the curriculum. Though the ultimate goal is to benefit the students in terms of learning and experience, unsupervised, unorganized or irrelevant application can lead to complete failure or have negative effects. Some of the negative impacts of digital games in general and in context with the education are listed below:

Digital games have been facing constant rebuke for allegedly enhancing aggression amongst kids and developing a violent streak at an early stage. In a study by Anderson and Bushman (2001), Children involved in violent video games are more likely to have increased aggressive thoughts, feelings, and behaviors, and decreased prosocial helping. Use of weapons and being rewarded for being violent is a cause of widespread concern.

Digital games can be addictive for children and make them physically inactive. Digital games, other than social networking, are considered for reduced physical activity leading to obesity in kids and postural and skeletal disorders.

Addiction to games is also known to make kids socially secluded. Impulsive behavior, depression and increased anxiety levels are largely attributed to excessive gaming in children. Some studies also suggest that the children playing games are unable to concentrate for a long span and have reduced attention span.

Children are prone to absorbing socially unacceptable behavior through some digital games such as using profanities and ill-treating the fairer sex. Lack of adequate knowledge about screening the material available online is a growing concern amongst the parents.

Digital games are considered a hindrance to better performance in academics. Students are often found to skip homework to play games leading to deteriorated performance at school. However, despite their reputation as promoters of violence and mayhem, digital games have in fact been shown to help children learn skills, content, and vital "21st-century" skills. From digital games children can learn: content (from rich vocabulary to science to history), skills (from literacy to math to complex problem-solving), creation of artifacts (from videos to software code) and systems thinking (how changing one element affects relationships as a whole). Strong arguments in favor of using digital games as learning aids in secondary education are summarized below:

Digital games involve extreme hand-eye coordination and enhance motor and sensory skills. Sensory stimulation theory proposed by academician Laird (1985) validates that effective learning occurs when the senses are stimulated. While some studies show that digital gaming reduces attention span, there are strong evidences of improved concentration in short intervals of time. Digital games involve keeping an eye on every detail, follow the rules and respond proactively to the given situation. Complex digital games help is developing problem-solving and decision-making skills. Some games also involve logical analysis of the situation and pattern recognition and improve memorizing thus assisting in the cognitive process. Playing by the rules teaches children to accept and respect a certain level of discipline.

Multi-player digital games develop a sense of constructive competitive attitude. Collaborative games also improve team-building attitude. They develop time management skills in a team and train the players to cooperate for mutually desired goal. They teach the players to accept defeat as well as strive for better results. Digital games provide an avenue for hyperactive kids to direct the energy in a constructive system based game. They also provide an outlet to release aggression and frustration, thus helping in diffusing stress. Some games also involve physical activity such as Nintendo Wii boxing helping kids to engage mentally and physically with the kids. Complex digital games involve high level of multitasking thus improving brain's natural learning process. Brain based learning theory proposes that multi-tasking is an inherent activity of the brain and learning is enhanced by challenges at various levels. Digital games develop efficient situational analysis and strategy making in children. Since games have certain objectives at every level and a final objective of the game, it teaches players to devise short term and long-term strategies such as scoring points, retaining energy and reaching the ultimate goal of the game. Simulation games and the role-playing digital games help players gain expertise or learn by experiencing in replicas of real world situations. Experiential learning and action learning theories are based on the premise that individuals learn faster when they by experiencing and actually participating in action.
"Games require the kind of thinking that we need in the 21st Century because they use actual learning as the basis for assessment. They test not only current knowledge and skills, but also preparation for future learning. They measure 21st century skills like collaboration, innovation, production, and design by tracking many different kinds of information about a student, over time. "
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Custom ERP Software Development: Is It Worth It?



Most business organizations today are quickly adopting the use of custom ERP software solutions because as opposed to the common use of manual procedures and legacy applications, ERP programs are cost-effective and efficient. The Enterprise Resource Planning program is a system of integrated applications that are designed to automate different department/office operations (product planning, development, manufacturing, sales and marketing) to a single database.

Nevertheless, not all ERP software will meet to every requirement of your organization. Therefore, when deciding on the ERP software to adopt, you need to choose the most reliable one as far as your business needs and processes are concerned. In turn, here are the two types of ERP systems:

Off-the-shelf

These are systems easy to implement due to the fact that they are developed out of the experience of other organizations (user groups) other than yours. From the discussions on how each of those companies' best use the system, you acquire information on how best to adopt the system for your business.

Custom ERP software

With custom ERP, the system is developed based on your company's experience. A programmer gets to design the ERP system in accordance what exactly you want the software to be able to do and ideally, the process it should follow in order to do perform and facilitate your operations.

WY COMPANIES CHOOSE CUSTOM ERP SOFTWARE
There is a greater chance of a company meeting its user requirements when it goes for custom-built ERP software other than a generic system solution. This is so despite the high upfront costs and time consumption to get the system started. You can always start small and add the essential layers as you go by and in the end meet, the target software for your business. Plus, it is also a way to spreading the initial expenses throughout.

Custom ERP software is also designed to fit your business processes instead of the business fitting into it, this is somehow relieving since as far as training of the company's staff is concerned, there will be less of it. All they have to do is make little adjustments to coordinate with the system.

A good example of such approach is Tesla, who carefully evaluated all pros, cons, and risks and decided to build custom ERP solution having above mentioned benefits in mind. Tesla CIO Jay Vijayan calculated the costs of SAP implementation in "millions of dollars" and a year to perform all the required integrations. Tesla managed to achieve same functionality within 4 month and much lower budget with custom built ERP. As the result, they've got independence from third-party vendor and Enterprise Resource Planning System that is tailor-made for their established internal business and manufacturing processes.

HOW MUCH IT WOULD COST TO BUILD CUSTOM ERP SOFTWARE
It is obvious that the cost of custom ERP software development would depend on what you require, the number users and its complexity. For instance, if you are going for a sophisticated custom ERP system, you might not find complete designs that fulfill your needs. Therefore, you will have to incur extra cost for complimentary products to ensure the software fully functions.

Nevertheless, the general cost of the ERP system will range between $25k to 75k. The extra incurring costs for future modules or top-up services and tools would go for $5k to 25k.

RISKS OF DEVELOPING CUSTOM ERP SOFTWARE
The solutions and services that custom ERP software development is meant to provide, is usually not in box therefore, it requires a lot of time and finances to initialize the design resulting to high upfront fee.

Since development of a custom ERP software is on basis of your requirements, to get a high-quality system that maneuvers around future changes easily despite it being a first-time project, you require a developer with experience. Such resources are hard to come by as you are outsourcing.

In addition, your contact with the developer who initialed the system needs to be consistent. This is because they would understand the system better during the development cycle: design, testing, QA/ testing, and training. This may be hard to do especially if the developer is not reliable.

Despite that, custom ERP software helps to save an enormous amount of money in long-term perspective. You may ask how is that possible. Each company counts on continued growth, including the number of employees, field force, and offices. In many cases, a bigger number of users means the continually growing expenses for the licensed ERP solution. Enterprise support packages are often sold as extra services and are way more expensive than support from the custom software development provider whose support is often included in the contract. Also, it is worth to mention that your organization will be the only one supported for the product which means better and faster communication.

So, the expenses for the existing user licenses, new licenses, and support of the off-the-shelf solution is growing exponentially and completely overlap custom ERP software development costs in a couple of years. In its turn, custom ERP software will justify its high upfront costs, because your enterprise won't be locked to the provider, will own the solution and all the data stored in the cloud as the result, and won't pay for licenses when new user accounts will be needed.

CUSTOM ERP SOLUTIONS EXAMPLES IN DIFFERENT INDUSTRIES
From the advantages of the existence of a software that can meet your business requirements and solutions, most companies have been seen heading to custom ERP system development for the management of their operations. Below are a few of such companies:

Oil and Gas Companies
Oil and gas companies have a great plus with custom ERP software development but, it is usually a tragedy if the system does not support the operations efficiently. Therefore, when going for a tailored system for such a massive company more considerations are put in place other than the obvious; meeting the user needs.

Custom ERP software for gas and oil companies should most importantly have applications to handling the environment safety. Energy companies are known to be hazardous to their environment and if not taken care of it would cause damage and to some extent shutting down of the organization. Therefore, the system should be able to provide data to the technicians as warnings in case of any threat so that they can mitigate the risks.

Also, other than facilitating the operations of the company, a custom ERP software development should be able to open up opportunities for high profit returns investments for the business. That is, it should have a cost management application too.

Finally, oil and gas fields are known to be really massive and some are usually in dense remote areas but since it's business, every asset should be accounted for. In turn, a custom ERP software with good networking is essential to integrating and managing all the company's operations regardless of the location. Such location difficulties are curbed with high-tech optimization tools to managing all labor and resources throughout.

Manufacturing companies
With manufacturing firms, custom ERP system are saviors when it comes to saving costs, eliminating office paperwork, tracking business performance and improving customer experience. This is made possible by integrated custom applications platforms for management of its operations.

Nevertheless, managing a national or to some extent international business operations can be a challenging task. A centralized custom ERP software can however, bring light to all your businesses processes as it enables management of creation of product, marketing and availing of the product across all the decentralized outlets. In addition, it integrates all that data thus incorporating workflow and control automatically.

Education (schools)
Schools that are going for complete computerization of their functions and processes have custom ERP system development to opt for. A great number of schools have been seen heading to this direction with use of highly tailor-made programs to handle the school management and they are known to be very successful.

Whether it is nursery/ kindergarten, high school or colleges, custom ERP systems have proven to provide efficient management of the institutions.

WHAT ADVANTAGES WILL YOU GET IF DECIDE TO DEVELOP CUSTOM ERP

A custom ERP software is more of a prototype system whereby you can start designing the most basic and important features and function that you have in mind then later, during testing and maintenance, you can add other essentials bringing you to a very efficient software.
With a custom-tailored system, you are likely to achieve the solutions or attain the services you are going for from a software seamlessly.
The staff is usually at an advantage of comprehending how the system works easily because it was designed in accordance to the business practices and language. In turn they have little to adjust on their side.
Custom ERP systems are usually flexible in terms of future technological or even business changes. There is always a capacity for incorporating any developing trends.
Unlike the offshore system, you get to own the custom ERP system and its design is made specifically to meet your needs. Therefore, you need not to wait for feature requests and enhancements as you are in complete control of the system.
In summary, the basic things you need in hand while planning to adopt custom ERP system is you have to budget for high upfront fees. You will require a team of tech-experts from programmers, quality controllers, database engineers to designers and probably more. Then there is patience needed too, developing software that uniquely fits your business, just like Rome cannot be built in a day. It will require a lot of work which will consume time months or even year.

In addition, you need to be fully aware of the company you have set your eyes on to work with because that would be a tragic decision as well as a blessing even before you start. The expertise, as well as a software development company's stability, is very essential to check while assessing them. Have they done this before? Do they understand your business needs? Are the type of questions you should have answered before moving forward with them.

We provide custom ERP software development that enables organizations automate, plan, collaborate, and execute their business processes at ease. This is seamlessly possible for us because we have been doing software development and most importantly custom made for years now. In addition, we have adopted a rare quality from most IT service and solution provider companies, we not only assess your business operations in the make of the ERP system, but also, bring you on board as well as the environment of your business. We believe in engaging with our customers as partners in custom ERP software development.
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Current Management Opportunities and Challenges in the Software Industry



During the past 30 years the world went through a very dynamic technological transformation. In retrospective, it can be stated without exaggeration that the emergence of electronic devices and the Internet have greatly impacted daily life as well as managerial practice to an unforeseen extent. The computerization of multiple business processes and the creation of large scale databases, among many other radical technological advances, have lead to enormous cost savings and quality improvements over the years. The interconnection of financial markets through electronic means and the worldwide adoption of the Internet have greatly reduced transaction and communication costs and brought nations and cultures closer to one another than ever imaginable. Computers are now fundamental tools in almost all businesses around the world and their application and adaptation to specific business problems in the form of software development is a practice that many companies perform on their own. In the past, such computerization and automation efforts were very costly and therefore only practiced by large corporations. Over the years, however, the software industry emerged to offer off-the-shelf solutions and services to smaller companies. Today, having survived the massive dotcom crash of the year 2000, software development businesses established themselves as strong players in the technology industry.

The emergence of numerous computer standards and technologies has created many challenges and opportunities. One of the main opportunities provided by the software sector is relatively low entry barrier. Since the software business is not capital intensive, successful market entry largely depends on know-how and specific industry domain knowledge. Entrepreneurs with the right skills can relatively easily compete with large corporations and thereby pose a considerable threat to other, much larger organizations. Companies, on the other hand, need to find ways to reduce turnover and protect their intellectual property; hence, the strong knowledge dependence combined with the relatively short lifespan of computer technologies makes knowledge workers very important to the organization. Knowledge workers in this industry therefore enjoy stronger bargaining power and require a different management style and work environment than in other sectors, especially those industries that have higher market entry capital requirements. This relatively strong position of software personnel challenges human resource strategies in organizations and it also raises concerns about the protection of intellectual property.

The relatively young industry is blessed with sheer endless new opportunities, such as the ability of companies to cooperate with other organizations around the globe without interruption and incur practically no communication costs. In addition, no import tariffs exist making the transfer of software across borders very efficient; however, the industry with its craft-like professions suffers from lack of standards and quality problems. The successful management of such dynamic organizations challenges today's managers as well as contemporary management science because traditional management styles, such as Weberian bureaucracies, seem to be unable to cope with unstable environments.

Challenges in the Software Industry

Many studies indicate that present-day software development practices are highly inefficient and wasteful (Flitman, 2003). On average, projects are only 62% efficient, which translates to a waste of 37 %. The typical software development project has the following distribution of work effort: 12% planning, 10% specification, 42% quality control, 17% implementation, and 19% software building (2003). There are many possible interpretations of the nature of this distribution of resources. First, the extraordinarily high share of 42% for quality control purposes can indicate a lack of standards and standardized work practices. This large waste of effort may also be the result of inefficient planning and specification processes. Because the share of 19% for software building is a function of software complexity, hardware, and tools used, there is a chance to reduce it by carefully managing and standardizing internal work processes. The disappointing share of only 17% for implementation, however, should be alarming to business owners, since implementation activities are the main activity that results in revenue. The relatively low productivity level reported by Flitman (2003) seems to be also reflected in the fact that the average U.S. programmer produces approximately 7,700 lines of code per year, which translates to just 33 per workday (Slavova, 2000). Considering that a large software project, such as Microsoft Word, is reported by Microsoft to require 2 to 3 million lines of code, it becomes obvious how costly such projects can become and that productivity and quality management are major concerns to today's software businesses. The challenge for contemporary software managers is to find the root of the productivity problem and a remedy in the form of a management practice.

A plethora of recent studies addresses software development productivity and quality concerns. Elliott, Dawson, and Edwards (2007) conclude that there is a lack of quality skills in current organizations. Furthermore, the researchers put partial blame on prevailing organizational cultures, which can lead to counterproductive work habits. Of the main problems identified, project documentation was found to be lacking because documents are deficient in detail and not updated frequent enough. Quality control in the form of software testing is not practiced as often and there seems to be a lack of quality assurance processes to ensure that software is built with quality in mind from the beginning. Organizational culture was found to be deficient in companies were workers tend to avoid confrontation and therefore avoid product tests altogether (2007).

Since knowledge workers are the main drive in software organizations, creating a fruitful and efficient organizational culture constitutes a main challenge to today's managers. The relationship between organizational culture and quality and productivity in software businesses was recently investigated by Mathew (2007). Software organizations tend to be people-centered and their dependency on knowledge workers is also reflected by the enormous spending remuneration and benefits of more than 50% of revenue. As the industry matures and grows further, the challenge to organizations is that larger number of employees need to be managed which brings culture to the focus of management. Mathew (2007) found that the most important influence on productivity was achieved by creating an environment of mutual trust. Higher levels of trust lead to greater employee autonomy and empowerment, which strengthened the existing management view that trust and organizational effectiveness are highly related. Those companies with higher trust and empowerment levels benefitted from more intensive employee involvement and thereby achieved better quality products (2007).

Product quality, however, depends on other factors as well that reach beyond the discussion of work processes. Relatively high employee turnover was found to have a detrimental effect on product quality and organizational culture (Hamid & Tarek, 1992). Constant turnover and succession increase project completion costs, cause considerable delays, and expose organization to higher risks because their development processes can be severely disrupted. While human resources strategies should help find ways to retain key personnel in the company, organizations need to nevertheless be prepared for turnovers and minimize their risks. One of the greatest risks for people-centered, knowledge worker organizations is the loss of knowledge when employees leave.

Knowledge management has evolved into a relatively new discipline in the last two decades but is mostly practiced by large, global organizations only (Mehta, 2008). As corporations realized the importance of knowledge management activities to mitigate the risk of know-how loss within their organizations, they started employing chief knowledge officers and crews with the goal of collecting and organizing information. By building custom knowledge management platforms, companies can benefit from increased transfer, storage, and availability of critical business information. Such activities can help companies innovate and build knowledge capital over time (2008). The challenge remains, however, to set up such systems and to elicit employee support for knowledge management systems. In addition, these systems leave another critical question open. What happens when top performers take all the knowledge with them when they leave?

Another crucial variable affecting software product and service quality is top management involvement. Projects in the software industry commonly fail due to one or a combination of the following three major causes: poor project planning, a weak business case, and lack of top management support and involvement (Zwikael, 2008). Software projects are similar to projects in other industries by focusing on timely project completion, budget, and compliance to specifications, the industry requires specific support processes from top management to facilitate projects. These processes are summarized in Table 1. Key support processes, such as the appropriate assignment of project managers and the existence of project success measurement, indicate that successful companies demonstrate a higher level of project progress control than others; however, Zwikael acknowledges that top managers rarely focus on these key processes and instead prefer to deal with those processes that are easier for them to work on personally.

Table 1

The ten most critical top management support processes in the software sector (Zwikael, 2008). Those processes marked with an asterisk (*) were found to be the most important.

Support Process

Appropriate project manager assignment *

Refreshing project procedures

Involvement of the project manager during initiation stage

Communication between the project manager and the organization *

Existence of project success measurement *

Supportive project organizational structure

Existence of interactive interdepartmental project groups *

Organizational projects resource planning

Project management office involvement

Use of standard project management software *

Opportunities in the Software Industry

The advent of low cost communication via the Internet and the diversification of the software industry into many different branches brought a multitude of new market opportunities. Some of the main opportunities are rooted in the low costs of communication, while others originated from the possibility of geographic diversification and international collaboration.

One major opportunity which especially larger organizations seek to seize is geographic diversification in the form of globally distributed software development. Kotlarsky, Oshri, van Hillegersberg, and Kumar (2007) have researched this source of opportunities that is mainly practiced by multinational companies; however, an increasing number of small companies is also reported to be benefitting from dispersed software development across national boundaries. The study revealed that software companies can achieve significantly higher levels of productivity by creating reusable software components and reducing task interdependencies. By reducing interdependence, the produced modules are more likely to become useful in future projects on their own; furthermore, this reduction of intertwined computer code also has a positive effect on project teams. Teams in companies that globally distribute their developments benefit from increased autonomy and reduced communication requirements. The authors point out, however, that the prerequisites to distributing software development are not only good project planning but also the standardization of tools and development procedures. Without such prearrangements it may become almost impossible to manage and consolidate the various distributed team activities (2007). Especially for teams working across countries away from one another, it may pay off to deploy video or other Internet-based conferencing technologies and exploit huge savings potentials. But are these means of communication effective?

In the last decade a new form of organization has emerged that has taken the most advantage of the Internet. Virtual organizations exist entirely in cyberspace and their team members communicate mostly, if not exclusively, via the Internet using webcams and messaging software. The challenge for managers in virtual organizations is to exploit the new technology but also to find ways to motivate and direct the workforce and work processes. A study by Andres (2002) compared virtual software development teams with face-to-face teams and identified several challenges and opportunities for virtual managers. Managing work from a different time zone can be problematic due to the lack of physical presence. Communication will need to be asynchronous or can only occur at work hours that overlap in both time zones. Virtual teams facilitate this process by using email and voice/text messaging but more importantly by reducing the interdependency of tasks. Andres (2002) suggested that these types of communication have lower "social presence" meaning that humans have a need and ability to feel the presence of others in the group. The problem with many computerized communication channels is that visual clues, utterances, body language clues and clues from the person's voice are missing. When placed on a social presence continuum, the various communication types rank as follows from the lowest to the highest: email, phone, video conferencing, and face-to-face meetings. Andres' comparison between development teams using video-conferencing versus face-to-face meetings revealed that the latter group was far more efficient and productive, even though the video-conferencing team benefitted from reduced travel costs and time.

The study conducted in 2002, however, has several shortcomings. First, it is already seven years old and Internet costs have dropped and speeds have improved significantly since then. Considering the improvements in video quality and availability and computer speeds, this form of communication became more feasible recently. In addition, today's managers are just now starting to learn how to use these means of communication efficiently. For example, even though email technology has been around for two decades now, many managers still find that emails can create a lot of ambiguity. The challenge to future generations of managers will be to change their writing style to match the limitations of email and other text messaging technologies. Another important factor to consider is that written communication may be stored indefinitely and have legal consequences; hence, more often than not, managers may intentionally prefer to avoid such communication channels for political or legal reasons. The study by Andres (2002), however, resulted in a negative view of video conferencing probably because the technology was not yet matured and the team members were not yet comfortable with it.

For video conferencing to work well, all participants need to be knowledgeable of the peculiar characteristics of that technology and adjust their communication style and speech accordingly. Regardless of meeting type, another important factor is preparation. What could be researched in conjunction with Andres' study in the future is the degree of preparation of the group. Do team members invest enough time in preparing questions and answers for their teammates before coming to the meeting? Video conferences may require more preparation than face-to-face meetings in some circumstances.

Another opportunity for software businesses and challenge for managers worldwide is outsourcing. In the year 2007, $70 billion were spent globally for outsourced software development (Scott, 2007). Given the extreme shortage of IT skills in the U.S. and Europe, many companies take advantage of globalization by choosing international suppliers for their software development tasks. Outsourcing, however, requires elaborate coordination between the organization and its many supplier groups. The idea is that in total, coordination costs and problems are less costly than in-house development; however, this goal is not always achieved. While outsourcing, when it is deployed and coordinated correctly, can result in 24 hour development worldwide and thereby provide continuous services to the organization around the clock, it may result in the loss of intellectual property. While mechanic parts are patentable in most countries that support intellectual property rights, software is not patentable in most countries outside North America.

In addition to the challenge of managing outsourcing, software organizations exploit technologies in various ways to save costs, for example by offering remote access, telecommuting, and service-oriented architectures (SOA) (Scott, 2007). Remote access and telecommuting has increased six-fold between 1997 and 2005 and resulted in $300 million annual savings due to a reduction of office space (2007). SOA is a similar concept and involves a software rental for customers. Instead of buying, installing, and maintaining software and servers, customers can rent a service online and reduce the total cost of ownership because these activities are no longer required on the customer side. Gradually the virtualization of the software business opens new horizons and provides further opportunities but it also presents managers with endless challenges.

Some of the strengths and weaknesses of offshore and virtual team development were studied by Slavova (2000). In the year 2000, India and Ireland were the largest offshore software development locations. Offshore companies can offer up to 60% cost reduction, a faster completion of development tasks by distributing them around the globe, and specific domain knowledge which they acquired over the years providing similar services to other customers. The integration of work from external sources, however, constitutes a major hurdle. Furthermore, language and cultural issues can cause serious communication problems that put the project at risk, especially when misunderstandings cause misinterpretations of project specification documents. Slavova (2000) found that the most common remedy and strategy avoiding problems with offshore suppliers is to visit them frequently face-to-face; however, this tactic results in higher travel costs and disruptions of the managers' workflows and hence may offset the benefits gained for outsourcing altogether. Managers in the software business need therefore to balance the risks and opportunity potentials before engaging in outsourcing because for many companies this strategy failed to pay off in the end.

A huge opportunity that emerged in the last decade is online innovation. The collective innovation effort of many individuals and companies is generally known as open-source on the Internet and it has lead to many advances in the computer technology, such as the free Linux operating system. At first businesses felt threatened by this wave of developments on the market because the businesses perceived that open-source solutions were in competition with their products. In many cases this was and still is in fact true; however, a couple of companies, including IBM, are exploiting this new way of innovation for their own and for a common benefit (Vujovic & Ulhøi, 2008). Because software companies operate in an increasingly instable environment, they struggle to create continuously new and better products. By exposing the computer code to the public on the Internet, companies can benefit from ideas submitted by the public, especially other companies. Furthermore, companies benefit from free bug finding and testing by external users but one of the primary reasons for "going open-source" is the quick adoption and spread of the company's technology at a relatively little or no cost. The spread of IBM's open-source technology, for example, is also free marketing for the company. But how can companies make money by offering something for free?

The closed innovation model (the traditional model of providing software without revealing the software code) can be combined with open-source, so the company can charge for the product. In other cases, the company can reveal the technological platform on the Internet for free and then sell specialized tools which utilize the new platform. The big money savers are obviously the shared development, testing, and maintenance costs since many interested parties work on the same project.

The knowledge-sharing model of open-source is nothing new, however. The philosophy and the benefits of open innovation models have been already realized in the third quarter of the nineteenth century. Back then, open innovation was practiced in the UK iron and

US steel industry. The cooperation of many industry players ended the domination of proprietary technologies for which costly royalties were due (Vujovic & Ulhøi, 2008). Given the dynamic environment of the IT industry and the short lifespan of computer technologies, the adoption of open innovation models gained much more popularity. By analyzing the largest open-source players in the market, Vujovic and Ulhøi put together a list of supportive strategies, which is shown in Table 2. Several of these strategies are quite relevant from a top management perspective as well, such as deploying open-source to block a competitor and using the open model as a gateway for greater market share.

Table 2

Strategies for adopting the open-source approach (Vujovic & Ulhøi, 2008).

Business Strategy

Obtaining higher market share

Obtaining market power

Better adoption of a product and thereby establishing standards

Shifting competitive advantage to another architectural layer

Making the product more ubiquitous

Delivering faster time-to-market

Spurring innovation

Complementing a revenue core stream

Blocking a competitor

Conclusion

Reviewing the rather recent emergence of the IT industry and the software industry in particular, several parallels can be drawn to management history. While Taylor's scientific management was a highlight in the evolution of management science (Wren, 2005), the software industry seems to be lagging behind such great advancement. Due to its high level of complexity, the software development discipline is still plagued with quality problems stemming from a lack of standardization. Similar to Taylor's efforts, managers need to analyze software development processes and develop industry-wide standards and measures. Once such measures and procedures exist, this will help make software projects much more predictable.

Much of today's software industry practices would have been a déjà vu for Taylor, if he was still alive. In addition, the anomie and social disorganization concerns during the social person era apply today more dramatically than in the past. Mayo described in the 1940s how managers overemphasized on technical problems in the hope of raising efficiency ignoring the human social element (p. 296). The same situation is now evident to a larger degree in the computer industry. The rapid technological advances have created many opportunities and changed the work environment drastically. At the same time, however, management was unable to prepare for these dramatic shifts technology would bring to the workplace. At best, managers are simply reacting to technological advances because the consequences are mostly unpredictable given the complexity of human nature. For example, email brought several benefits such as low cost and simple asynchronous communication; however, many email messages are misunderstood because they are not written appropriately. Moreover, IT knowledge workers are struggling to keep up with the vast number of messages received per day as they constitute a severe disruption of the daily workflow.

As knowledge workers are becoming more and more essential to an organization's survival and as organizations in this industry mature and require greater headcounts, the span of control is becoming an issue for managers to handle correctly. As discussed in Wren (2005), as the team size increases, the number of interrelations to be managed rises astronomically (p. 353). Managing larger teams poses a great problem because the sheer number of interrelations makes it also more difficult to develop trust within the team. Motivating large groups of knowledge workers can hence be tricky, especially because creative tasks can require a large degree of collaboration. Work design is hence a major hurdle for future managers to overcome. Much emphasis has been on hygiene factors and not on motivators of the workforce. Flexible hours, telecommuting, empowerment, and increased responsibility may help in the short-term but for the long-term management will need to find new strategies for retaining knowledge workers.

Product quality remains a big issue. Deming's ideas are good but quality assurance in the software world is difficult to implement due to the lack of standards and measures. The open-source innovation model may provide some relief in this respect because the greater involvement of external developers can help improve overall quality. On the other hand, however, open-source projects are hard to manage for the same reason. Since open-source projects are self-directed and not owned by anyone in particular, those projects sometimes suffer from uncontrolled, tumorlike growth.

Several of Deming's deadly sins (Wren, 2005, p. 463) apply directly to the software industry. Most products are made from scratch rather than from components and there is little standardization in software organizations. Since software developers have a tendency to see their job as a craft they defy standards and procedures. In addition, the rather complex environment with its dynamic requirements and the push for meeting deadlines make it easy for practitioners to lose sight of quality improvements through the preparation of organizational standards. High turnover and individual performance measures continue to be industry practice, even though many scientists, such as Deming, have argued for long that such measures are counterproductive.

Future managers need to find ways to compensate for the high turnover, if they cannot find a way to avoid it. The division of labor might work well for the company but it is not well perceived by the workforce which tends to require constant challenge. Top performers disfavor mundane tasks and prefer to walk away with all their knowledge. IBM has successfully deployed job enlargement for some time to combat this phenomenon (Wren, 2005, p.332). Unfortunately, this strategy might not work for every company and it can only be used within certain boundaries of the organization. Given the developments of the last two decades, managers will need to confront the discipline of knowledge worker management and find a workable solution for their organization.

The integration of management science with the advances in psychology and sociology may provide a route towards the solution of the knowledge worker management problem. It is crucial for managers to have an accurate understanding of the motivational drives for this particular group of the workforce. These employees enjoy higher income, greater flexibility and freedom, and greater bargain power. This puts them in a gray zone between the traditional, lower skilled employee and an owner in the company because knowledge workers create intellectual capital in the company. Because most of this capital is lost and remains with the employees when they decide to leave the organization, turnover can be much more damaging than with traditional workers. Managers can therefore not simply apply conventional strategies to this dissimilar group of employees; rather, they need to seek for more creative incentives for motivating and retaining knowledge workers.

References

Andres, H. P. (2002). A comparison of face-to-face and virtual software development teams. Team Performance Management, 8, 39-49. Retrieved March 15, 2009 from ProQuest.

Elliott, M., Dawson, R., Edwards, J. (2007). An analysis of software quality management at AWE plc. Software Quality Journal, 15, 347-364. Retrieved March 15, 2009 from ProQuest.

Flitman, A. (2003). Towards meaningful benchmarking of software development team productivity. Benchmarking, 10, 382-350. Retrieved March 15, 2009 from ProQuest.

Hamid, A., Tarek, K. (1992). Investigating the impacts of managerial turnover/succession on software project performance. Journal of Management Information Systems, 9, 127-145. Retrieved March 15, 2009 from ProQuest.

Kotlarsky, J., Oshri, I., van Hillegersberg, J., Kumar, K. (2007). Globally distributed component-based software development: an exploratory study of knowledge management and work division. Journal of Information Technology, 22, 161-174. Retrieved March 15, 2009 from ProQuest.

Mathew, J. (2007). The relationship of organizational culture with productivity and quality; A study of Indian software organizations. Employee Relations, 29, 677-697. Retrieved March 15, 2009 from ProQuest.

Mehta, N. (2008). Successful knowledge management implementation in global software companies. Journal of Knowledge Management, 12, 42-57. Retrieved March 15, 2009 from ProQuest.

Scott, J. E. (2007). Mobility, business process management, software sourcing, and maturity model trends: Propositions for the IS organization of the future. Information Systems Management, 24, 139-146. Retrieved March 15, 2009 from ProQuest.

Slavova, S. (2000). Offshore software development: strengths and weaknesses. Academy of Information and Management Sciences, 4, 16-22. Retrieved March 15, 2009 from ProQuest.

Vujovic, S., Ulhøi, J. P. (2008). Online innovation: the case of open source software development. European Journal of Innovation Management, 11, 142-157. Retrieved March 15, 2009 from ProQuest.

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3 Benefits to Using Cloud Yoga Business Software for Your Yoga Studio



A Fictional Tale of Two Yoga Teachers:

Wendy and John are each starting a yoga studio. They have their space, a website, and recently opened for business.

They also chose to administer as much of their business as possible on computers (who doesn't these days). They each have a laptop so they can be mobile, or so they think. They also have a desktop in their studio.

Students are coming to their classes and they're delighted by this. Yet, they both desire more students. Their business is in a growth stage.

When not teaching classes and chatting with students, they're on their computers taking care of the financial aspects, marketing, curriculum / class planning, and overall administration of their business.

When they started, they weren't sure the direction their business would take so they held off buying any specific business management software. Instead they used Word and Excel to take care of their software needs. So far their software set up is working okay, but they see the writing on the wall how something more sophisticated could save them time.

Wendy and John go online to start looking at yoga business software options. They're pleased that there's a lot of options. Of course options mean making a decision.

Wendy decides to go with a cloud computing software platform while John opts for an installation software option.

Wendy's option requires that she pay a monthly cost to use her software. John likes the fact he only pays one time for the software.

Wendy logs into her software account through the Internet and sets up your software for your business. It takes a few days to get familiar with it, but within a week she has her software working for her with a class schedule set up and she's put her student contact information into the database. She also set up her autoresponder email account and integrated it with your student contacts.

John installed his software on both his laptop and desktop computer. He opted for no server and instead figured out how to network the two computers together so when a change is made in one computer it's reflected in the other computer. He spent about a day getting his software installed and networked.

Like Wendy, he takes a few days inputting his student contact information and formatting his class schedule in the scheduling software. His email software is separate, but he's managed to integrate it using an APP with his installation-based yoga business software.

Fast forward 2 years. Both their yoga businesses are doing better than ever. Each of them hire 2 teachers to teach designated classes and a receptionist. This growth required more computers for their staff. Wendy, simply upgrades here software to add another user. Her staff simply logs into the software through the Internet.

John buys another license and then goes through the installation process. Now he must network another computer. He's read that using a server is a good idea, but has no idea how to set up a server. Given his business is growing, he decides to hire a networking consultant. After buying a dedicated server and paying networking consultant fees, John spent $1,500. His software also upgraded 6 months ago and so he paid $300 in upgrade fees.

As their businesses grew, both Wendy and John started selling some retail items in their studio and on their website. They also discovered how effective email marketing is to student retention and growing their business. Wendy's online software platform offered e-commerce, credit card processing, and integrated e-mail marketing software. She was able to set up her stores and beef up her e-mail marketing quickly.

John leased credit card processing hardware, bought a license for e-commerce software and continues to use his original e-mail marketing software that's integrated with his student contact database.

At this point Wendy's entire yoga business software is centralized and accessible over the Internet. John uses several software services that are installed and networked among his computers. As John's business grows, his computing needs become more complex and he now has his networking consultant on speed-dial.

He now budgets annually for computer consultant fees - something he never anticipated. He of course has heard about cloud software and is now interested in making the switch, but is reluctant given the amount he's invested in his desktop installation software. He's going to wait and see.

Wendy pays a monthly fee for her service, but is pleased with how easy it is to add new users and grow her business with hardly an interruption in doing her core activities - which is teaching yoga and marketing her business. In fact, Wendy is considering opening another yoga studio knowing aside from finding and designing space, here business is easily duplicated at another location.

John would love to expand to another location, but is concerned about the expense of expanding and managing his business so that all his business information integrates seamlessly between his multiple locations. He puts expansion on hold.

About Cloud Computing Software

What is Cloud Computing Software?

It's software that's hosted by the software company. When you sign up, you get an account and all your software is handled on the cloud - that is hosted and powered by the company's servers - not your servers. You simply access it online.

The biggest reason business owners are reluctant to use cloud computing is the ongoing cost. Most cloud computing software platforms charge monthly to use the service. This ongoing cost is understandably a concern, especially for new businesses. The last thing you want is to be committed to ongoing costs if at all possible avoided.

However, when you look at the long-term of your business, and your software in particular, there's ease-of-use and expansion to consider. With installation software you must always consider the upgrade costs and potential for paying consultants to maintain and grow your network. These unforeseen costs can be hefty in the long run.
3 Key Benefits to Using Cloud Software for Your Yoga Business Software

1. Access it Anywhere

Because it's accessible over the Internet, you can access your entire software set up wherever you have an Internet connection (which is pretty much everywhere these days).

2. Integrates it with your Websites

A quality cloud software service for yoga studios makes it easy to update it simultaneously with your websites. For example, when you make changes to your class schedule, those changes are immediately reflected on your website where you post your class schedule. There's no need to go into your website(s) and manually make the changes (assuming you remember to do this).

Also, if you have e-commerce on your website selling gift certificates, yoga class packages, and perhaps gear and apparel, when you make pricing changes (or any changes) in your software, it's immediately reflected in your website(s).

3. No installation and networking costs

This is a biggie. Many business owners when starting out with buying software tend to undermine this. With cloud computing you don't have to worry about installation and networking your software. As you can see from the above Tale of 2 Yoga Teachers, John's software costs escalated beyond what he anticipated because of unforeseen consultant costs. This is common with specialized business installation software. Networking software among computers is not an easy task and usually requires an expert to do it well.

Will your yoga business fail by not using cloud computing yoga business software? No, but it could make administration and growth more difficult.
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UK Business Software Vs Globally Sourced - What Are the Risks of Buying Non UK Business Software?



There are many owners of small businesses that buy software from abroad each year. The growth of the internet has meant that software packages are becoming widely viewed by a global audience. There are some great advantages to why you would consider buying some business software from abroad. But unfortunately there are also some very high risks to buying software from abroad. We are not here to say buying software from abroad is bad - far from it. We just feel that people should go into the buying decision knowing all of the risks involved. This article aims to explore the considerations and information required to provide you with the information to make the right decision for your business.

Main considerations when UK business software vs. globally sourced technology

1) Regulatory

First and foremost the product you buy must comply with the laws of the land. When you consider buying accounting or CRM software it is imperative that the chosen supplier understands the UK market. This is clearly pertinent within the accounting software industry. It is crucial that any accounting software that is purchased keeps up to date with UK laws in order to keep the administration of annual returns to a minimum. If you choose to buy a package sourced outside the UK the software may be designed to satisfy the returns and administration of a foreign jurisdiction. Business software made in the UK will mostly be tailor made to ensure that all returns and related administration is related to the standards set by the UK government. Having software that is aligned to UK law prevents you from having to spend unnecessary time amending annual returns allowing more time to be spent on driving value for your business.

2) Financial

There are financial advantages and disadvantages to be considered when buying software from non UK sources. It is possible to get very good value exchange rate opportunities when buying non UK software if buying software for an upfront fee. However, it is important to consider when buying software on a monthly tariff that exchange rates fluctuate and what starts off as a very cost effective solution can become very expensive if the exchange rates take a turn for the worse. Buying a software solution from the UK removes the risk of the risk of having fluctuations in international exchange rates.

3) Cultural

Cultural differences that are generated from time zones and geographical differences have an impact on your ability to get the best out of your chosen software. Whatever software you buy will require some support at some stage. Whether you have a technical problem or simply want some advice on how to get the best out of your software it's very important that you are able to easily contact your supplier. This is where UK business software can offer more flexibility than business software sourced outside the UK. Trying to phone the US can be both inconvenient and costly whilst non English speaking countries can offer their own obvious challenges. In order get the best out of your software it is critical to have the opportunity to contact your supplier and receive quality support.

If it was me, i would always feel safer buying UK based software for my business. It means a lot to me to be able to contact my supplier whenever I need them and be able to speak about UK specific content that they understand. I also feel that it would be a huge risk keeping up with UK laws - changes happen every year and I want to be safe in the knowledge that my returns will be up to date and inclusive of any changes to UK legislation.

That said, I do realise that there are great value deal to be had from purchasing globally sourced software and choice is certainly wider. Ultimately it is you call to weigh up the pros and cons and do whatever is right for your business.

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Are you looking for accounting or CRM software? Confused what to buy? Visit [http://www.comparesoftwareforbusiness.co.uk]!
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